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Flash Reviews: 238
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All Flash Reviews

238 Reviews | 98 w/ Responses

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Score: 10
Dick Neck: Origins

"Ah Newgrounds' Legend of Dick Neck"

submission: Dick Neck: Origins
date: August 27, 2009

The opening was incredibly cinematic, with a great trailer that led up to this movie. The voices aside from the narrator's were a little bit vague, and you could see that the trailer was taken from the first half of the movie, which was a bit disappointing.

The movie itself felt like a bigger trailer building up to a sequel of Dick Neck. The stoyline was pretty good, considering it nailed every aspect of Dick Neck's origin with little to no controversy of how semen lodged in Dr. Foreman's throat contained phallic tissue that fused with his neck from the school's mascot, tactical nuke.

All in all, it was full of funny surprises, with a serious-sounding overtone, which made it unique and a great addition to the NG archives. By the way, nice job advertising the hell out of it, Poozy.

August 27, 2009

Author's Response:

This is a very helpful review, thank you!

I can see your point about how this could be seen as a giant trailer to a Dick Neck: Sequel...

...and the more and more I read these reviews, I feel kinda obligated to oblige.

However, I'm making it a point to do a few other projects in between Origins and whatever comes next...but you can count on a continuation.

Excellent observations, thanks again for the review!

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Score: 10
ClockDay with Michael Bay

"Hahaha I love it!"

date: August 15, 2009

Well, I wonder who came up with this one....

Overall, the animation was pretty good, the sound effects hilarious and the fun of, Michael Bay, used just right for clockday. Nice job putting this together! I would suggest having actual explosions with the voice; In my experience doing that, it comes out great, for comedy, and that extra kick.
Overal 10/10
Where is the Pirate girl at the end?

August 15, 2009

Author's Response:

I should have put her!!! MICHAEL BAYSPLOSIONS BIOEW BIEW BIEW!!!!!!!!!!!!!!

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Score: 9
B: The Video Game

"Not bad at all."

submission: B: The Video Game
date: August 15, 2009

I like your unique style that you've added to your game, SBC. Overall, it's pretty entertaining, although the controls are very hard to work with in the beginning. But seriously, Happy Clock day.

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Score: 8
Most Gruesome

"It was alright"

submission: Most Gruesome
date: July 30, 2009

It might be just me, but the audio rapper was too slow to speak his verses, and they weren't really tied together well lyrical-wise. The animation was pretty simple, but on such a fast delivery of a flash video, that is exceptional, especially the lip syncing, which I have no clue on how to do. Overall, it was a great flash, but not the best choice in music (my opinion at least).
Oh and Paryl, no, no it doesn't. I fucking love Immortal Technique, check my userpage :P

July 31, 2009

Author's Response:

yea well I made a game about this kid a year ago and felt kinda bad about it so I made a music vid. I thought this was his best rap song and so I went with it. i've watched all kinds of tutorials on lip synching and all were very helpful.

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Score: 10
Cryawesome Trailer

"There's a Wilhelm Scream in your movie!"

submission: Cryawesome Trailer
date: July 15, 2009

Well, to be entirely honest, the graphics in your movie aren't exactly up to par, but you've really managed to use your added sounds to the best of advantage in your flash, so it definitely makes up for it. I'm not sure if you intended the beginning to start off with the animation like that to parody Egoraptor's or if it is by pure coincidence, but it still worked out regardless. By the way, I noticed there was a Wilhelm scream used in your flash; where exactly did you find it, and can you pm me a link? :3

July 15, 2009

Author's Response:

Yeah, the art style of the Awesome 'toons, namely the very first of them, weren't exactly Da Vinci, and that's kind of what I tried to mimic in here.

Yes, that was a Wilhelm scream. I got it from Action Doom 2.

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Score: 10
Capture The Flag: Ep 3

"Great animation and jokes!"

date: June 30, 2009

You have added so much detail using simplistic methods, that I am jealous. From the opening scene you've gotten so many layers for your figures, it's amazing at how well it runs.

-Audio
Just about everything was audible, but there were some scenes where it seemed too fake for what was going on. I'm not sure who your voice actors are, but they've done a pretty decent job.

-Visual presentation
Flawless, absolutely flawless. You've added so much detail and appropriate color to your movie that it makes it Television Grade.

-Animation
The lip syncing was excellent, I don't think I saw a part in which they went off cue. The running animation towards the beginning could be worked on a bit more, it looked a bit...off.

-Storyline
The jokes were excellent, the characters (well, most of them) had depth, and altogether, created a great movie. I can tell that you've worked hard on this and it payed off.

-Summary
The jokes were original, the characters were detailed, animation was a bit off, and the filesize makes people with dial up want to kill themselves, right Fro?

June 30, 2009

Author's Response:

Thank you very much for this in depth review :). I took this thing to the limits my computer could take flash. It was constantly crashing and taking 5 minutes to load a single click so it was unbelievably frustrating. For that reason, some mouths would never sync despite my best efforts so I'm glad you thought they were perfect lol.

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Score: 7
BTS 2 - Trailer

"OMG i review it like a flash submission"

submission: BTS 2 - Trailer
date: June 28, 2009

The introduction was nothing short of amazing, nice job Yoshi7777, Sispri, or whatever the hell you go by now lol. I loved especially how the door was tweened to open on its hinges, and the looping black lines which create rain. The one thing I think is funny, is that you opened the door the wrong way; if you check very closely, you can see a small, black knob which is on the right side, which is the same side as the door hinges.

As for the rest of the movie, I find myself going, "what the f*ck?"
Nick played a great role of being unpredictable, especially with him muttering "shit" repeatedly.
All in all, it was very....hard to get the story of the movie, which is the whole point of a trailer-to get the viewer knowing what they'll be in for.
7/10
~SA

June 28, 2009

Author's Response:

Watch number 1 and it will make so much more sense. Especially the shit part lol. That's the parts that I hope people who know the story understand.

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Score: 4
Sift Heads 5

"Could've been better."

submission: Sift Heads 5
date: June 17, 2009

For starters, lets go to the guns first.

The Beretta First Person Mode was the illustration of a Desert Eagle, which is kind of embarrassing when you have the other desert eagle by comparison.
Speaking of which, the illustration for the Desert Eagle in the Items menu is a bit out of proportion, almost like you combined two pistols together, which I wouldn't be surprised if you did.
On to the Glock. Why would you have the same perspective of the handgun in the items menu as in First Person Mode? It looks awkward to say the least.

The "m16" item menu gun is actually a CAR-15, making me question how much work you put in to this game artistically speaking. Oh, and The First Person Mode of the M16, was a straight copy off of a game called Call Of Duty 4.

On to the AK-47, same exact rip off of the game, Call Of Duty 4. Oh, and there's a silencer on it, might wanna change that. For the Items menu, if you actually started that one from scratch, I commend you, it works. However, when googled, a copy of it in color appears.

The Barrett in the Items menu has half of its scope cut off, what the hell?
the awkward angle it's at would be okay, since you don't use it unless aiming, but the Dragunov has a different angle when in the First Person Mode.

On to Gameplay.
For the most part, it wasn't too bad, the controls were easy and it was much like a regular FPS game, which doesn't have anything to set it away from the rest of the Stick Figure games.
Bug #1 when you aim with a sniper rifle, and change weapons, you stay in the zoomed look.
Bug #2 the windows on the helicopter, loop from shot out glass to normal.
Bug #3 when you take out the snipers, their Barretts still stay where they are, making the scene look noticeably awkward.
Oh, and you misspelled a couple words. For instance, the biggest one would be the clothing shop on the main map.
Bug #4 You can buy the same item of clothing over and over again. When you run out of money, a screen will display saying you don't have enough cash. This would be fine, except for the fact that it freezes you in that screen.
Bug #5 there are no people in the car on the opening screen when you take them out.
Bug #6 any purchased clothing doesn't save, yet in your safehouse room you have "an Empty Closet." Is this the product of incomplete work?

Bug #7 Your car windshield is fixed magically right after then opening intro.

Storyline
The storyline was very predictable and lacking depth. The only good part about it was that you tied up the storylines from the previous games in a sloppy manner.

Other than that, it was an okay game, but it needs a lot more work and original art.
4/10

P.S. I'll pm you the bugs since I'm sure you wont see this review.

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Score: 9
Resident Hall Evil

"The Lip Syncing was Perfect! :D"

submission: Resident Hall Evil
date: June 14, 2009

Alright, I didn't even have to play the resident evil series to get the jokes. There once was a system called a nin-ten-do 64, and on that system was a game called Perfect Dark. The times back then the characters couldn't move their mouths to do voice acting, and I sure that was what you two were getting at.

Acting-wise, nothing short of brilliance. The over-dramatic running to reach places 3 feet in front, and hugging the side of the wall/door while still running in place, that was great acting. Oh, and speaking of reaching places at a close distance, the phone, that was a shot at Resident Evil if there were any. Even though I know close to nothing about RE1, I know that they're notorious for asking the obvious and requiring the unneeded.

The replaying of the enter/exit door I'm sure was in the game, so I can't complain about that. The one thing I didn't get, was the whole library thing. Was that in the game, or was it a joke gone wrong?

There were a couple downsides to the movie.
The lighting was great, but it lit up the unnecessary, like the posters and other objects that distract you from whats going on, like an ADD patient chasing a butterfly.

Other than that, great job with it.
9/10
~SA

June 14, 2009

Author's Response:

Answered all questions via AIM conversation.

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Score: 8
Generic Sprite Flash: 2

"One of the first sprite movies I've rated."

date: June 11, 2009

I don't know what it is about them, I just can't stand them. It almost has no original artwork, which, when used with the same sprites in many different flashes, over and over, and over again, can get quite repetitive. When given this, I can only focus on the storyline and try to pick up pieces to put together in a review.

That aside, There were some good parts to it, such as the scene where there is a green guy who deflected the red guy's attack and blew up his shit. That, made me laugh, especially with the captions that went along with it.

Although, I didn't get the whole spider thing stealing my sword part, it didn't come along anywhere else in the movie and was a little pointless.

Overall, it wasn't bad, but it could have had more potential.

June 12, 2009

Author's Response:

YOU DIDNT GET THE SPIDER PART?

That's clearly from the Golden Axe game. It was just a funny side joke. Go play golden axe now.

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